Fuck Yeah Character Development!: Your Character And Clothes

fuckyeahcharacterdevelopment:

While gratuitous blocks of text about a character’s clothing should normally be avoided, how someone dresses can be a great way to show rather than tell about elements of their character. It’s also a great tool to show character or personality when working with visual media. I’ve even seen it used as a thoughtful and successful part of the plot. 

So let’s get thinking about your character’s style:

  • What colors do they prefer? Why?
  • In what state of cleanliness and repair are their clothes typically in?
  • Comfort, practicality, or fashion? What’s most important?
  • Name the ways in which your character’s average clothes are suited (or unsuited) to what they’ll be doing in the story. 
  • What kind of shoes does your character usually wear?
  • Does their manner of dress tell you anything about their personality, job, etc?
  • If they wear a uniform or standardized type of outfit, what is their opinion on it? Do they try to adapt it or wear it a certain way?
  • Is there anything that your character wears that has sentimental value?
  • Does your character wear jewelry? If so, what style and how much? 
  • Are there any accessories they carry for practical reasons (for example keeping hair ties on their wrist, or having work gloves in a pocket)? 
  • What kinds or articles of clothing do they hate, and why?
  • What do other people think about your character’s clothes? What do people assume about the person based on their clothing? What do their friends think of how they dress?
2 months ago on 7 April 2013 @ 5:55pm 700 notes

Keyboard Smash Writers!: Describing colors

keyboardsmashwriters:

http://phrontistery.info/colours.html

just found this really neat list of mostly obscure colour words, it was helpful for me in finally coming up with the right shade of brown i was trying to describe. thought it might be helpful to others!

This is a pretty cool list, and it would be especially helpful for anyone who’s writing an artist or a fashion/interior designer — characters who definitely know their colors and might use some of the more known from the list (like terracotta, mauve, ochre, etc.).

However, it’s also important to keep in mind that colors referred to by their name can be tantamount to medical terminology. Without unpacking, readers might not know what an electrocardiogram is or what it does, and the same goes for words like croceate, griseous, or mazarine.

Even the more known colors like terracotta (which Crayola taught me when I got the big boxes), only have as much significance as the writer gives it.

“Her skin was terracotta.”

Versus:

“Her skin was the color of the clay earth in New Mexico when the sun set and the ground caught fire.”

Sometimes simply terracotta is perfectly necessary, sometimes it’s all that’s needed, but sometimes describing the color instead of giving it away is a chance to breathe life into a simple word.

Thanks for the link!

2 months ago on 7 April 2013 @ 5:33pm 74 notes
» tagged   basically.    advice  
» via  thesylverlining   (originally  thatrelatableblog)
2 months ago on 5 April 2013 @ 7:39pm 176,855 notes

Fuck Yeah Character Development!: Roleplaying Can Improve Your Writing

thewritershelpers:

Every writer will find themselves procrastinating, getting bored, or hitting a mental wall. Like everyone says, the only way you can get through it is to sit your ass down and actually write. However, when you’re feeling insecure with your story or your capabilities, that can be a lot harder than it sounds.

The only advice I will give other than “go read a book” or “go look at art” is sign up for a forum and join or start a roleplay. Some writers are hesitant to roleplay, and of course they have legitimate reasons, but roleplaying (or “RPing”) has a lot of positive aspects.

1. It keeps you writing through your rough period, even if it’s just 400 words per day (it also keeps you away from self-help sheets like this).

2. You don’t have to take it seriously. Don’t be an asshole and make it a miserable experience for the other people in your RP, but this is an excellent opportunity to write without the nag of “this would never get published…” 

3. The roleplay can end whenever you want it to, whether it’s reached its end or not. You can permanently leave at any time and not have to give a shit. It might annoy the people you were RPing with, but leave them a little excuse and just log out. 

5. Having other people posting will keep you from hitting a wall. Even if you can’t find a way to carry on the story from your POV, tell them you’ll pass your turn, wait for someone else to post, or ask for them to edit in something you can respond to. 

6. It’s perfect for developing an elusive character that you just can’t connect with. Use them as your MC and take some time to get to know them personally, with new challenges thrown in their face. 

7. You can make writing friends who may also be working on their own private projects, who feel fine giving you advice for yours or editing it.

8. It’s perfect for developing your weak spots. Terrible at fight scenes? Join a violent RP. Terrible at romance? Make your character a love interest. Terrible at antagonists? Play one. Terrible at distinct dialogue? Practice it. Etc.

9. Experimentation. You want to write a child, but you’re not sure how to go about it? Add a child into the RP. Give yourself room to stretch and test things out. The other RP-ers won’t care, unless it severely gets in the way of the plot. 

10. Writing with other people will inspire things that can be modified and applied to your private works. I’m not saying steal other people’s characters, but perhaps a trait that one of their characters has is particularly interesting and you’d like to use it again. Maybe one of your characters uses some secret camera device that you can change around and put to work in your story. 

Of course, roleplaying isn’t going to be for everyone, nor is every RP experience going to be superb. But if you find yourself stuck, it is one of the only things I would advertise as always helpful.

3 months ago on 3 March 2013 @ 1:30am 767 notes
Don’t hang out with people who don’t love you. Don’t try to impress people who aren’t worth it. Don’t try to win people over who aren’t worth it. Focus on yourself, and focus on the people who are really awesome and who love you. Don’t hang out with people who make you feel like shit. Don’t spend your energy on them. There is so much pressure to be part of the right thing: well, you should create the right thing. If you don’t see it, create it. If you don’t see what you want, be the change you want to see.
~ Beth Ditto (via theonewithnomakeupon)
4 months ago on 17 February 2013 @ 4:46pm 35,532 notes

hardcoregurlz:

Erika Alexander as Maxine Shaw on Living Single

4 months ago on 7 February 2013 @ 11:14pm 670 notes

6 Ways to End Your Story

writingbox:

With NaNoWriMo now in its final week, I thought it would be a good time to talk about endings. Here are six common ending types:

  1. Resolved: All conflicts and story threads are tied up and concluded neatly. It’s satisfying for readers, and ususally denotes a singular book or the last in a series.
  2. Unresolved: Conflicts are left open, storylines left unfinished. Readers don’t know what happens to all of the characters. It leaves the reader to create or ponder their own endings. It often denotes that there will be more books to follow.
  3. Implied: The ending is not made clear and is left to interpretation by the reader. While some readers will enjoy the puzzle, others may be left confused.
  4. Twist: The ending is completely unexpected and turns the whole story on its head, often revealing that an assumed truth throughout the story was actually false.
  5. Tie-Back: The ending ties right back to the beginning; using the same dialogue, description, setting or idea. It creates a feeling of balance and completeness.
  6. Crystal Ball: The ending explains what happens to the characters in the future; a significant time-frame after the ending of the story itself.
6 months ago on 25 November 2012 @ 2:27pm 3,476 notes
Don’t worry about a style. It will creep up on you and eventually you will have to undo it in order to go further. Be like a river and accept everything.
~ A wonderful article: Gary Panter’s Drawing Tips (via the Drawn blog). Definitely worth a read for artists!  (via samsketch)
» via  samsketch   (originally  samsketch)
6 months ago on 25 November 2012 @ 11:41am 788 notes
7 months ago on 22 November 2012 @ 12:37am 15 notes

I’ve spent my entire career obsessively trying to “learn how to draw” when I should’ve just been drawing. Always thinking “I just need to get a little better… and then I’ll start working on (insert any of a hundred personal projects)”

The fact is that i’ve been good enough since my teens- and would’ve improved so much more rapidly had my study been in the service of any of those projects- and not in the dozens of sketchbooks pilled in my closet.

Lesson: Don’t use “learning” as an excuse to avoid “doing”.

~ Shane Glines
Link (via faitherinhicks)
» via  drawnblog   (originally  faitherinhicks)
8 months ago on 19 October 2012 @ 12:13am 4,930 notes